Saturday, February 24, 2007

Terminator 3

I'm quite often asked where I get my passion and drive from, and most of the time it's because the work is enjoyable, and some of my long term ambitions are playing out before me.

However, there's something else that's a key factor in keeping me going when the work is hard, the clients are crap and the money ain't great.

Total shit like Terminator 3 keeps me going.

Depressing, soul destroying sell-outs that make the whole entertainment industry look like an embarrassing joke of bad taste. I can appreciate the enormous budgets that are spent on quality creative work (such as Terminator 2), as creative work of this standard inspires people to break out of their routines and make something themselves.

The kind of budget wasted on raping an amazing creative franchise such as Terminator causes me to feel physiological pain however, and does a great job of focusing me on the lack of creative integrity and ambition that surrounds me in our online media industry.

A lot of money is spent on unimaginative work. There are people in London that earn a fat wedge making utter dirge, and there are people here in Brighton that have far more integrity, as they're less motivated by money, but are struggling to make ends meet, or even failing to commit to realising their creativity in the first place.

I know it's hard to invest in your own ideas, but a great trick I've learned is just to sit through films/tv shows/games that are so painfully bad they can kick start a reaction. My reaction usually goes like this:

"FFS, why are these C**** being paid to do their **** work???!!"

A couple of hours of that and I've enough energy to keep me going for weeks.

Try it, waste £4 hiring Terminator 3 this weekend, and see how much it inspires you to create something with greater integrity.

Shoemaker's Daughter

I've been working on a FuturLab showcase Flash site on and off for about two years. It taught me ActionScript 2.0 and realtime 3D back in 2005, and then it got left by the wayside when development on our Flash game Prism began. It was briefly resurrected when ActionScript 3.0 became available, and again I used it to learn the new language.

Now that we have some time waiting for the publisher to get back to us regarding the game, we're able to put resources into it once more.

There's so much work to do, but it's a fertile ground for ideas so it doesn't matter how long it takes to finish. I just hope we're not recoding it for ActionScript 4.0 when it's finally ready for launch.

I don't want to give anything away just yet, but it's gonna be big, and it's gonna be clever :p

Friday, February 02, 2007

Depth of Field

Trying for the softness of image found in films like Ghost in the Shell: