As far as I'm concerned, a really good game needs a really good story. Luckily I've been working on a really good story for about 5 years. Originally inspired by a music video by my friend
Andy Galletly, the story has developed with lots of help from some master brains. What started out as a simple concept has developed into a rich web of multilayered narratives.
The ideas are based on the premise of manipulating storytelling mediums, so although our first application of the concepts were for a screenplay, some minor tweaks have made it sit very well as a game concept.
I've focused almost exclusively on this game during my work days at FuturLab. I've also called in favours from some talented friends to help with the design and development.
Now it's looking good, and I owe a lot of that to my good friend
Dan Bibby. He's been the kind of creative partner I've longed for, and together I feel we're doing something really special.
Of course it hasn't just been Dan and I making this game - there's been invaluable input from the following people:
Torsten Goodman - Without his initial character model, I'd not have been so inspired to work as hard as I have. He's continuing to develop the hero character as I write.
Ben Pester - A superbly talented writer and thinker. Ben is currently working on the game script in his spare time; writing the cut scenes and locking down the story.
Jade Tidy - Always willing to tussle with difficult concepts, Jade has helped push the story and characters around to make the whole thing more captivating. She's also incredibly 'particular', and has helped us identify little issues that less 'particular' people would let slide... :p
Rich Oglesby - Another great thinker; he's given us lots of ideas for the game. I hope he keeps dishing them out, so I don't have to think so much, and can continue coding the damn thing!
Check out the current demo version online here:
Prism Flash Game